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From:burningsea.com This is the first in a series of six devlogs (yes, six) about the major upcoming captain skill changes. We are hoping to release one of these per weekday until we're done. All of the changes discussed in these devlogs are slated for build 1.4, which should be hitting testbed in early to mid May. Keep in mind that the details contained in here are subject to change based on feedback, ongoing internal testing and testbed activity. These devlogs will almost certainly be outdated by the time these changes hit the live servers. Why are we making these changes? Goal 1: Provide more character options We want to provide more character options within each career. Ideally, we want there to be enough good skills available that its difficult to select the skills you want to use. Goal 2: Improve skill chains, reduce the feeling of 'wasted' skill points We want to alleviate some of the issues where players feel they are required to invest in an undesirable chain because of core skills. Although we expect a couple chains (like Survival) to be common to almost everyone in a career, it's important that the chains are all useful. 1.4 makes some pretty big changes here, and we'll continue to make adjustments until were satisfied with all the chains. None of the future adjustments should be as major as the ones that are coming in 1.4. Goal 3: Create a skill landscape that is more conductive to game balance We want to improve the overall balance of the game and make it easier to balance. The inconsistency in the quantity of tiered skills and some of the structural problems make it harder to provide a level playing field. 1.4 is an important step in balancing the careers. The core components are still there, but there is a lot of new stuff for players to learn, and we'll inevitably need to make adjustments to fix problems that arise from these changes. This build will help us refine career roles and capabilities.
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